Monday, April 20, 2009

Call for art - show on Games!

CALL FOR ENTRIES
Zero Sum: Experiments in Game Theory
A Juried Fine Arts Exhibit
May 27, 2009 – July 17, 2009 We play games every day. Zero Sum is an exhibit that examines the role of games in contemporary culture. CreateHere hosts Zero Sum, a multi-disciplinary show, juried by a three-member panel of Chattanooga creative experts.
Calendar
April 24: Postmark Deadline For Entries
May 4: Notifications For Accepted Work
May 18-20: Accepted Work Delivered to CreateHere
May 20: Final Deadline for Receipt of Work
May 27: Exhibit Opens
May 30: Grand Opening of Exhibit
July 17: Exhibit Closes

Entry Categories
• Writing that explores the psychology or history of games, through experiential essays, poetry or fiction
• Self-made games, including electronic, arcade, PC, or video games, 3-D or 2-D
• Manufactured games accompanied with explanatory prose
• Paintings
• Photography
• Video
• Sound
• Installation
• Interactive media Visual art submissions: A maximum of three entries can be submitted for consideration. Please include no more than three high quality digital images for each piece of artwork. Submissions must be accompanied by a list that includes the artist's name, media, title of work, size, and price of work. Writing Submissions: All writing submissions will be accepted and displayed in the gallery. Submissions must be labeled with author's name. CreateHere is a non-profit working for arts, economic and cultural development in Chattanooga, Tennessee. For submission instructions, visit Zero Sum online ,
or download the call for entries .
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Monday, March 30, 2009

Monday, February 23, 2009

Wednesday, February 18, 2009

Yes, there will be class tonight...

...computers are back up and looks good so far... 

Kittens inspired by KITTENS!

http://www.youtube.com/watch?v=FtX8nswnUKU

Maybe not the most relevant video (and maybe you've seen it already), but I just saw it and had to share it.  

"We are wine bottles!"

More Sound Advice for Editing Video

Go to EpicAnt.com/teacher.html and download the link to Adobe Video Guidelines
Be sure to control+click to save file to disc since it is a PDF file.

Sound Advice for Shooting Video

1. Don't use digital zoom.
Optical zoom on the left, digital zoom on the right.
It's true for camcorders as well as cameras: optical zoom, good; digital zoom, bad. You may have been suckered into buying a particular model because it touted some astronomical digital-zoom number (240X! 300X! 800X!), but unless you like grainy, pixelated video, never use it. If you need to get even closer to your subject, follow the old photographer's maxim: Zoom with your feet.

2. Don't shoot in LP mode.
Since the dawn of the VCR, people have been using LP (long play) mode to fit more video on each tape--at the expense of video quality. What's worse: a gap of 2 to 3 minutes while you swap in a new tape or an entire video that looks grainy? The latter is what you'll get from LP, even if you have a high-end camcorder. If you really need to fit more video on each tape, try a little in-camera editing. Shoot only the scenes you really need; pause the recording during long, uneventful stretches.

3. Don't skimp on batteries.
This one's a no-brainer: pack an extra battery. In fact, pack two. And throw in the charger/power supply if you're going to be shooting near an AC outlet. At best, you'll be able to run your camcorder off electricity; at worst, you can toss your drained battery on the charger after you swap in the fresh one. There's just no excuse for running out of juice while you're filming. Also, remember that all rechargeable cells wear out over time. A battery may give you an hour of power when it's brand-new, but after 12 to 18 months, it may peter out after 30 minutes. Thus, you should not only augment your equipment with extra batteries, you should plan on periodically replacing your batteries as well.

4. Don't use the built-in microphone.
Most consumer camcorders have tiny, low-power microphones. If you're shooting a school play, an interview, or anything in which audio is crucial, you'll achieve far better results with an external mike. First, make sure your camcorder has an audio input--not all models do. For interviews and other close-up work, choose a lavaliere--also known as a lapel mike, the kind you'll often see newscasters wearing. If you're trying to record audio from afar, a shotgun microphone will do the trick. Or if you just want a more robust all-purpose microphone, consider a model such as the Sony ECM-S930C, which mounts on your camcorder's accessory shoe. This stuff can get expensive, but remember that nothing ruins a video like bad audio...except perhaps bad lighting.

5. Don't go gently into the night.
What may look like enough light to your eye is often not nearly enough for your camcorder. A 60-watt lamp may give the room a soft, romantic glow, but it will make your video muddy and unwatchable. Even if your camcorder doesn't offer the ability to adjust exposure, white balance, and related settings, there are still a few things you can do. First, turn off autofocus. It's very hard for the lens to lock on when light is low, so it will continuously hunt--not pretty. Second, keep the camcorder as steady as possible. Place it on a table or some other fixed surface, or better yet, use a tripod.

6. Don't forget a tripod.
Even if your camcorder has image-stabilization features, they can't compare to the physical stability of a tripod. Unless you're specifically going for that overused documentary-style shaky look, put your camcorder on a tripod. You'll be amazed at how much better your video looks. If your shooting demands mobility, consider a do-it-yourself Steadycam kit. For about $14 in parts, you can build a camcorder mount that does a pretty darn good job of re-creating a $1,500 Steadycam. Now run around all you want.

7. Don't turn on special effects.
Lots of digital camcorders offer special effects, everything from sepia to slo-mo to letterboxing. These can be fun to fool around with, but when the time comes to shoot your scene, turn off the glitz. Likewise, skip the camcorder's autofade features; your editing software will give you far greater control over transitions and greater variety as well. The one exception to all this is letterboxing (16:9 aspect ratio); if you want those DVD-like black bars at the top and bottom of your video, it's better to frame your shots with them already in place. Apply special effects using your editing software instead (a little maneuver the pros like to call postproduction).

8. Don't be lazy.
Let's say you're filming your daughter's soccer game. Convenience dictates that you put the camcorder on a tripod, frame the field, then go chat with the other parents. But the creative thing to do is film the game from different angles: behind the goalie, atop the bleachers, and so on. Even if you're not planning to edit the video into a fast-paced, Bend It Like Beckham-style montage later on, you'll avoid the staggering boredom of watching the entire game from the same perspective. Whenever possible, mix up your shots. Get high, get low; move in close, shoot from afar. Add the occasional pan or slow zoom. In short, do the things you can't do in postproduction.

9. Don't forget the glue. (B-Roll)
Remember that soccer game? The video you shoot of the game itself is A-roll--the primary action, the main focus of the movie. B-roll is supplemental footage, the extra stuff you shoot to fill in gaps, transition a scene, hide a zoom, or illustrate something that's being described in A-roll. In the soccer example, this could be your daughter getting ready for the game, a close-up of the coach shouting instructions, shots of other parents' faces while they watch the game, and so on. When the time comes to edit, you can sprinkle these shots throughout the movie, thereby adding visual diversity and making it much more interesting to watch. Obviously it takes some extra time and effort to shoot B-roll, which is why most videographers forget--or neglect--to do it. But when you see how much it can add to your movie, you'll find it's well worth doing.

10. Don't ignore the Rule of Thirds.
Imagine a tic-tac-toe board overlaid on your viewfinder. The lines intersect in four spots. Your goal should be to frame the action using one or more of those spots. This is especially true if you're conducting an interview or shooting a close-up of someone talking. If you put that person dead-center, your movie is going to look more Mack Sennett than Steven Spielberg. Of course, rules can be broken for sake of creativity, but this is one guideline that you should master before you break.

Source: http://reviews.cnet.com/4520-6500_7-5510172-1.html

Monday, February 16, 2009

Wednesday, February 11, 2009

Downloading footage from Archive.org

I realized I forgot to mention it.. 
When downloading footage from archive.org use:

.mpg file at the MPEG4 quality. 

Some will say "HQ" or "High Quality", you can try downloading these as well if the file size isn't too big... just keep in mind that all of of them are small, 320x240, so they wont be as crisp and nice looking as regular 720x480 video.

Cheers!
h.